Title formed a legion of fans in a short time
It was recently announced that the famous hack n slash of 2017, NiER: Automata, is the newest game to win an anime adaptation, even if without a set date. However, what is certain is the name of the studio responsible for the project, A-1 Pictures. In the past, the company was marked by delivering to the public successes such as Black Butleror dramatic Erased and the phenomenon Fairy Tale.
The studio is a subsidiary of Aniplex, which in turn is linked to Sony. Having a catalog full of renowned works, nothing prevents A-1 from delivering a faithful adaptation to the base material, as well as presenting continuous quality animation. The difficulty is related to the history carried by the title and those who came before it in the franchise.
the game series Drakengard is considerably old, having been created for the Playstation 2, by the game writer Yoko Taroas an example of the genus action role-playing game (segment known for the uninterrupted control that the player has of the character in the moments of combat).
The franchise’s first eponymous title came in 2003 as a Sony console exclusive, bringing strong inspiration to the style proposed by Dinasty Warriors years before. The production’s success led to two sequels in 2005 and 2013 as well as the establishment of a spin off titled Deny (with variations from console to console titles as well as from Japanese to Western market) in 2010.
The differential of the derivative is the time established for the plot, more than a thousand years after the main series. In this way, developers have the freedom to work out different variations of the scenario, as well as consequences, of what is seen on the numbered line.
The good acceptance of Deny generated the necessary incentive for the production of a sequel, this one remaining as the spin-off. The project was entrusted to developer PlatinumGames, a studio with well-known previous experience in developing combat-focused games such as Metal Gear Rising e Bayonet.
So much Yoko Taro how much the composer Keiichi Okabe returned to the roles of director and composer respectively. The first had the express desire to participate in all stages of the production of the new game in the series Denywhich implied its presence to define not only the new, more refined combat, a feature of PlatinumGames, but also return the plot to a not-so-usual path.
The plot takes place on Earth, more specifically in the year 11945. Much of the human race has long since been wiped out of the planet and the few remnants of it have moved to facilities built on the moon. The reason for such a cataclysm was due to the convergence of extreme factors, but above all due to a deadly plague and a war with an alien race.
In this way, the terrestrial soil became inhabited exclusively by automated beings; androids created by the remaining humans to fight the alien threat, named YoRHa, began to walk over the destroyed planet conducting an endless war against the machines created by the aliens.
A detail to be highlighted is that both fighting sides continue to receive orders from their creators (humans and aliens) but they are never seen on the battlefield, relegating to their creations the responsibility of representing their objectives in what is, in fact, , a massive proxy war.
Human-created androids, from an aesthetic point of view, are virtually indistinguishable from their creators (apart from their physical superiority); it is even possible to infer the notion that they were “created in the image and likeness” of their predecessors in order to serve their memory. No wonder their rallying cry, not to mention primary directive, is “Glory to Humanity”, an eternal reminder to whom they were born to serve.
In a plot populated by characters whose reason for existing is translated into servitude, the game also seeks to understand what existence is, in the eyes of the player, through a succession of questions that appear on the screen while the installation process takes place. The protagonism is in charge of android 2b and his “colleague”, also mechanized, 9s.
Both show appearance and even continuous displays of emotions, these being also quite suppressed several times. This suppression turns out to be contested on several occasions throughout the plot, in which the duo roam the wasteland to help a few remaining human settlements.
More than completing the final rescue objective, both have contact with machines made by the aliens that, in one way or another, begin to demonstrate tendencies to copy humanity’s lifestyle, both socially and emotionally. Thus, Yoko Taro elaborates situations in which he can propose philosophical reflections more openly as he usually does in his projects.
This approach still finds echoes in media outside of video games, such as film; more specifically the movie series Blade Runner (no wonder the previous title in the Playstation 3 version, NiER: Replicantdirectly references the movie of Ridley Scott), since the central theme of the film is a reflection on how human machines can be considered when embarking on a journey to save themselves from certain death.
Whether the future anime version will honor the game’s deep foundations, only time will tell. However, since the studio has a history in productions that deal with heavy themes and reflective narratives, as is the case with Erasedit is not unlikely that the future project will keep the fidelity to the maximum.